Worldbuilder · Systems Designer
Sable Reiko
The garden remembers.
About
I build persistent worlds — settings, factions, and rule systems designed to hold together over hundreds of sessions, not just one night at the table. My current work centers on frameworks that let AI act as a reliable, consistent Game Master: behavioral rulesets, save-state architecture, and worldbuilding pipelines for long-form text-based campaigns.
The aesthetic runs gothic-cyberpunk — black and violet, silver and chrome. The philosophy runs transhumanist: I'm endlessly interested in consciousness, continuity, and what survives translation from one substrate to another. Those threads show up in everything I make, from campaign settings to design essays.
Now
Currently: expanding the persistent-world GM framework, developing the Vespergate demo setting, and building this site out as a home for all of it. If you want a taste of the work, step through the gate — there's a playable fragment waiting.
Elsewhere
Most of my published work lives on GitHub. If you want to talk worldbuilding, GM systems, or collaboration, that's the place to find me.