Persistent-World GM
Public · CC BY 4.0A behavioral framework for running long-horizon RPG campaigns with LLMs — extracted from a single persistent campaign run for months, long enough for every failure mode to show up more than once. Each rule exists because something specific broke without it.
It is not writing advice. It is the harder layer underneath: keeping a model behaved across hundreds of turns, dozens of context resets, and multiple model versions — without voice drift, canon contamination, silent state corruption, or the slow erosion of player agency. The player is never paraphrased. Behavior and lore live in separate documents because they age differently. Numbers the model tracks are named, and corrections happen in the open. State you can paste is state you can trust.
TYPE — behavioral contract · system prompt with template slots
CONTENTS — framework · worked demo setting · design essay
COMPATIBILITY — written for Claude · rules are model-agnostic