Sablereiko.com

SR-W · section record · 2 entries

Work

Systems for making a model hold a world steady. Built in live play, extracted into law, released whole.

SR-W1

Persistent-World GM

Public · CC BY 4.0

A behavioral framework for running long-horizon RPG campaigns with LLMs — extracted from a single persistent campaign run for months, long enough for every failure mode to show up more than once. Each rule exists because something specific broke without it.

It is not writing advice. It is the harder layer underneath: keeping a model behaved across hundreds of turns, dozens of context resets, and multiple model versions — without voice drift, canon contamination, silent state corruption, or the slow erosion of player agency. The player is never paraphrased. Behavior and lore live in separate documents because they age differently. Numbers the model tracks are named, and corrections happen in the open. State you can paste is state you can trust.

TYPE — behavioral contract · system prompt with template slots

CONTENTS — framework · worked demo setting · design essay

COMPATIBILITY — written for Claude · rules are model-agnostic

SR-W2

Vespergate

Worked example

A vertical city that buried its sky. Gothic-cyberpunk: cathedral-corporate Houses of Record, secondhand rain, and the restless digital dead — echoes — settled by licensed Requiemists. Built as the framework's worked example, with every template slot filled: the hard negatives, the never-bench rule and its escape valve, the restricted names, the quantities the world refuses to measure.

It exists so a stranger can see the machinery running before building their own world on it. Paste the framework into a fresh chat, paste the city after it, and play.

TYPE — demo campaign setting · every framework slot filled

CAST — a Requiemist, a Canoness, an unlicensed rival, a roost-keeper

OPEN THREAD — the Testament of Aldous Vane, rewriting itself nightly

Design essays are filed under Writing. Hulls and personnel are filed under Gallery.